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Webgroundbounds - Facebook WebJul 23, 2024 · grounds.transform.localScale = groundBounds.size / 10f; // OK - Old value is correct: Debug.Log( grounds.GetComponent< MeshRenderer >().material.GetTextureScale("_MainTex")); // OK - Setting the value here: grounds.GetComponent< MeshRenderer >().materials[0].SetTextureScale("_MainTex", … the v-model
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WebDec 15, 2012 · Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question.Provide details and share your research! But avoid …. Asking for help, clarification, or responding to other answers. WebFirst off, I'm not sure how to initialize the array groundBounds (I don't know how big to make it). Also, I'm not entirely sure how to go about adding information to groundBounds. I want to add a Rectangle for each tile in the level. Preferably I'd only make a Rectangle for those tiles accessible by the player, and not background tiles, but ... WebThe typical usage for this method is to call it from a MonoBehaviour script (which itself is a type of component), to find references to other Components or MonoBehaviours … the v-spot new hope pa